Staaaarrrgghting a studio – Pavle Mihajlovic

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Due to unforeseen circumstances, Sam and Andrew will unfortunately no longer be speaking at the event this Saturday – but not to fear, as we’ll instead be joined by Pavle Mihajlovic. Pavle is the co-founder and Technical Director of Flavourworks. He started his game-developing career as a programmer at Peter Molyneux’s 22cans and then moved on to found Flavourworks, where …

Managing the Sanity Meter: Samuel Partridge

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Introducing our fourth (that’s right!) speaker: Samuel Partridge. His talk “Managing the sanity meter: Making games with your spare time” aims to bring a little less ‘aaaarrrggh!‘ to indie game development. Samuel is the creator of Over the Alps – a game of action, drama, suspense and yodelling set in 1930s Switzerland – and former Failbetter Games developer. He’ll share some hard learned lessons and …

Moral Panic: Alysia Judge

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Introducing our third speaker – Alysia Judge – with a particularly topical take on the theme of ‘aaaarrrggh!‘ Alysia is a freelance games journalist, producer and presenter. Her articles and videos have appeared in IGN, The Guardian, BBC Radio 1, Radio 4, Sky News, and Channel 4. She will be talking about moral panic around games and the public reactions …

Silent Psychology: Andrew Gledhill-Carr

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AAAARRRGGH! – it’s the second speaker for our third event! Andrew is an indie game developer and co-founder of Prymordium – a small team who are working hard on their first video game: Simulacrum. He has a passion for creating, especially music, programming and video game art. He’ll be talking about psychology in horror video games – especially the Silent …

Legacies of Horror: Mike Mason

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Hark! For as the prophecies foretold, it is time to announce the first speaker for our third event – AAAARRRGGH! Mike Mason is the line editor for Call of Cthulhu at Chaosium. He is the co-writer of the Call of Cthulhu 7th edition Keeper’s Rulebook. Mike has also worked for Games Workshop as Black Industries Line Manager for the Ennie …

Freedom out of Restriction: Bogdan Vera

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It’s time to round off our collection of wonderful speakers for our second event! Introducing Bogdan Vera, who’s talk ‘Freedom out of Restriction’ will ask the question: what makes a game moddable? Bogdan is a programmer at Media Molecule and creative coder with a background in music tech and interaction design. He spent his teenage years making maps for Doom, Quake and …

Powered by the Apocalypse: Penda Tomlinson

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We’re pleased to announce the second speaker for our second event, on the theme of Modding, is one of the Game Rats’ own: Penda Tomlinson! Pen and paper roleplaying games started out as mods of wargames (D&D) and modding runs throughout its history. More recently the indie RPG Apocalypse World has become the basis of a huge number of mods …

Making, Playing, Coding: Becky Leigh

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After the runaway success of our first event (even if we do say so ourselves), with 3 great speakers and a full house of 50 guests, it’s time for Round 2! This time our theme is Modding and we’re delighted to introduce our first speaker today. Becky Leigh is a hobbyist developer who started out modding games in 2006. In …

Firsts, the second: Richard Hamer

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Our first event is this week so it’s time to announce our second speaker: Richard Hamer. Richard is a game designer and lecturer, currently teaching at the University of the Arts London. He used to work for Sony PlayStation, where he spent close to a decade filling the world with karaoke games, and dancing in booths for European journalists. He …